Map.DefaultTile = Content.Load<Texture2D>("default");\r
map.CenterCell = new Vector2(2, 4);\r
List<object> entities = map.GetAllEntities();\r
Map.DefaultTile = Content.Load<Texture2D>("default");\r
map.CenterCell = new Vector2(2, 4);\r
List<object> entities = map.GetAllEntities();\r