]> Dogcows Code - chaz/carfire/blobdiff - CarFire/CarFire/CarFire/SaberMonster.cs
New IEntity properties: Coordinates (set), Identifier. Loadable entities should...
[chaz/carfire] / CarFire / CarFire / CarFire / SaberMonster.cs
index 91d82a093f495a666c07f9aa65c71f8dc3154fcc..f417d52c160a1470935d4249506789033955b705 100644 (file)
@@ -28,6 +28,8 @@ namespace CarFire
     /// </summary>\r
     public class SaberMonster : IMonster\r
     {\r
+        //starting health\r
+        int health = 100;\r
         /// <summary>\r
         /// Construct this type of monster.  This constructor is called\r
         /// by the map when the game requests entities.\r
@@ -196,9 +198,8 @@ namespace CarFire
         /// </summary>\r
         public int Health\r
         {\r
-            //TODO do this right\r
-            get { return 0; }\r
-            //get { throw new NotImplementedException(); }\r
+            get { return this.health; }\r
+            \r
         }\r
 \r
         /// <summary>\r
@@ -207,10 +208,11 @@ namespace CarFire
         /// <param name="amount"></param>\r
         public void causeDamageTo(int amount)\r
         {\r
-            //TODO do this right\r
-            //throw new NotImplementedException();\r
+            this.health -= amount;\r
         }\r
 \r
+        public bool IsCollidable { get { return true; } }\r
+\r
         /// <summary>\r
         /// Get the smoothed position.\r
         /// </summary>\r
@@ -219,7 +221,15 @@ namespace CarFire
         /// <summary>\r
         /// Get the grid coordinates.\r
         /// </summary>\r
-        public Point Coordinates { get { return mMotion.Coordinates; } }\r
+        public Point Coordinates {\r
+            get { return mMotion.Coordinates; }\r
+            set { mMotion = new MovementManager(value, mMotion.Speed); }\r
+        }\r
+\r
+        /// <summary>\r
+        /// Get the entity identifier.\r
+        /// </summary>\r
+        public char Identifier { get { return mId; } }\r
 \r
         #endregion\r
 \r
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