]> Dogcows Code - chaz/carfire/blobdiff - CarFire/CarFire/CarFire/Ranged.cs
Changed speed of player and projectiles
[chaz/carfire] / CarFire / CarFire / CarFire / Ranged.cs
index 02593ab706ceb3f2d1731532e4e2e367a6a2d14f..4121f94129fffc4e568fc850dad6fce21f24de53 100644 (file)
@@ -20,6 +20,7 @@ namespace CarFire
         Texture2D projectileModel;\r
 \r
         //Used to draw projectiles\r
+        const int baseProjectileSpeed = 18;\r
         int projectileSpeed;\r
         int projectileCoolDown;\r
         #endregion\r
@@ -28,7 +29,7 @@ namespace CarFire
         public Ranged(Game theGame, String Name, Point position, int playerIndex)\r
             : base(theGame, Name, position, playerIndex, baseHealth, baseDamage)\r
         {\r
-            projectileSpeed = 8;\r
+            projectileSpeed = baseProjectileSpeed;\r
         }\r
         #endregion\r
 \r
@@ -85,7 +86,7 @@ namespace CarFire
                     toShoot.Normalize();\r
                     toShoot *= projectileSpeed;\r
                     projectileCoolDown = shootCoolDown;\r
-                    Game.State.mDisplay.AddProjectiles(new Projectile(Game, projectileModel,\r
+                    Game.State.mProjectiles.Add(new Projectile(Game, projectileModel,\r
                         toShoot, new Point(startX, startY), PlayerIndex, Damage));\r
                 }\r
             }\r
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