]> Dogcows Code - chaz/carfire/blobdiff - CarFire/CarFire/CarFire/Projectile.cs
Improved projectiles
[chaz/carfire] / CarFire / CarFire / CarFire / Projectile.cs
index 23e103a2a2127e3536b93993f63ca49e507b3ec9..308e313d39dbbfae5fa5467d84f30f34b3d7bf54 100644 (file)
@@ -104,9 +104,10 @@ namespace CarFire
             //Console.WriteLine(gridX + " " + gridY);\r
             //Console.WriteLine(theMap.GetRectangleFromCoordinates(new Vector2(gridX, gridY)));\r
             Rectangle position = theMap.GetRectangleFromCoordinates(new Vector2(gridX, gridY));\r
-            spriteBatch.Draw(projectileModel, position, Color.White);\r
-            //Rectangle position2 = new Rectangle(pixelX-30, pixelY-30, 60, 60);\r
-            //spriteBatch.Draw(projectileModel, position2, Color.White);\r
+            //spriteBatch.Draw(projectileModel, position, Color.White);\r
+            Rectangle position2 = new Rectangle((int)(pixelX), (int)(pixelY), (int)Map.PixelsToUnitSquares, (int)Map.PixelsToUnitSquares);\r
+            Rectangle position3 = theMap.GetRectangleFromCoordinates(new Vector2(pixelX / Map.PixelsToUnitSquares, pixelY / Map.PixelsToUnitSquares));\r
+            spriteBatch.Draw(projectileModel, position3, Color.White);\r
         }\r
 \r
         /// <summary>\r
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