]> Dogcows Code - chaz/carfire/blobdiff - CarFire/CarFire/CarFire/Projectile.cs
Players now spawn projectiles... still kind of buggy.
[chaz/carfire] / CarFire / CarFire / CarFire / Projectile.cs
index cabb38d5ba410b2fb700c79d965f43557c458a41..23e103a2a2127e3536b93993f63ca49e507b3ec9 100644 (file)
@@ -40,17 +40,18 @@ namespace CarFire
                             Texture2D _projectileModel,\r
                             Vector2 _velocity,\r
                             int _gridX,\r
-                            int _gridY,\r
+                            int _gridY)\r
+                            /*,\r
                             int _pixelX,\r
-                            int _pixelY)\r
+                            int _pixelY)*/\r
         {\r
             theMap = _currentMap;\r
             projectileModel = _projectileModel;\r
             velocity = _velocity;\r
             gridX = _gridX;\r
             gridY = _gridY;\r
-            pixelX = _pixelX;\r
-            pixelY = _pixelY;\r
+            pixelX = _gridX * (int)Map.PixelsToUnitSquares;\r
+            pixelY = _gridY * (int)Map.PixelsToUnitSquares;\r
             damage = 20;\r
         }\r
         public void Update(TimeSpan timespan)\r
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