mMotion = new MovementManager(value, basePlayerSpeed);\r
} }\r
public int Damage { get { return playerDamage; } set { playerDamage = value; } }\r
mMotion = new MovementManager(value, basePlayerSpeed);\r
} }\r
public int Damage { get { return playerDamage; } set { playerDamage = value; } }\r