public int PlayerIndex { get { return mPlayerIndex; } }\r
public bool IsCollidable { get { return true; } }\r
public Vector2 Position { get { return mMotion.Position; } }\r
public int PlayerIndex { get { return mPlayerIndex; } }\r
public bool IsCollidable { get { return true; } }\r
public Vector2 Position { get { return mMotion.Position; } }\r
public int Damage { get { return playerDamage; } set { playerDamage = value; } }\r
public List<IEntity> Inventory { get { return mInventory; } }\r
#endregion\r
public int Damage { get { return playerDamage; } set { playerDamage = value; } }\r
public List<IEntity> Inventory { get { return mInventory; } }\r
#endregion\r