]> Dogcows Code - chaz/carfire/blobdiff - CarFire/CarFire/CarFire/MovementManager.cs
better player movement (walls are no longer sticky)
[chaz/carfire] / CarFire / CarFire / CarFire / MovementManager.cs
index 3511e4202d1af2e711f2485a81088ee781cfd7f2..73caa5775b02eca70e009bff5874bf2946cfad13 100644 (file)
@@ -203,7 +203,7 @@ namespace CarFire
         /// <param name="up">Above.</param>\r
         /// <param name="down">Below.</param>\r
         /// <returns>The neighbor cell coordinates.</returns>\r
-        public static Point GetNeighborCell(Point point, bool left, bool right, bool up, bool down)\r
+        public static Point GetNeighbor(Point point, bool left, bool right, bool up, bool down)\r
         {\r
             if (left) point.X--;\r
             if (right) point.X++;\r
@@ -212,6 +212,21 @@ namespace CarFire
             return point;\r
         }\r
 \r
+        /// <summary>\r
+        /// Helper method to get the two neighbor cells of two nearby cells.\r
+        /// </summary>\r
+        /// <param name="a">A point.</param>\r
+        /// <param name="b">Another point.</param>\r
+        /// <returns>An array of two points representing the neighbor cells.</returns>\r
+        public static Point[] GetNeighbors(Point a, Point b)\r
+        {\r
+            Point[] neighbors = new Point[2];\r
+            neighbors[0] = new Point(a.X, b.Y);\r
+            neighbors[1] = new Point(b.X, a.Y);\r
+            return neighbors;\r
+        }\r
+\r
+\r
         /// <summary>\r
         /// Helper method to get a Direction type from directions.\r
         /// </summary>\r
@@ -282,7 +297,7 @@ namespace CarFire
         void UpdateCoordinates(bool moveLeft, bool moveRight, bool moveUp, bool moveDown)\r
         {\r
             mLastCoordinates = mCoordinates;\r
-            mCoordinates = GetNeighborCell(mCoordinates, moveLeft, moveRight, moveUp, moveDown);\r
+            mCoordinates = GetNeighbor(mCoordinates, moveLeft, moveRight, moveUp, moveDown);\r
 \r
             if ((moveLeft && moveUp) || (moveUp && moveRight) || (moveRight && moveDown) || (moveDown && moveLeft))\r
             {\r
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