]> Dogcows Code - chaz/carfire/blobdiff - CarFire/CarFire/CarFire/Melee.cs
Player doesn't disappear
[chaz/carfire] / CarFire / CarFire / CarFire / Melee.cs
index c6fb6e82f6aa48ef4094d67628e0ece327d097dc..791999fcba25bf551fc2a0d17ce3c83b91848846 100644 (file)
@@ -18,6 +18,7 @@ namespace CarFire
         int coolDown;\r
         Texture2D charModel;\r
         Texture2D projectileModel;\r
+        bool isAttacking;\r
         int velocityX;\r
         int velocityY;\r
         #endregion \r
@@ -41,6 +42,7 @@ namespace CarFire
 \r
             /*Zac\r
              */\r
+            \r
             animateMelee = new AnimateMelee(contentManager, this); \r
 \r
         }\r
@@ -54,6 +56,7 @@ namespace CarFire
             Point aPosition = Game.State.Map.GetPointFromCoordinates(Motion.Position);\r
             Vector2 drawPosition = new Vector2(aPosition.X, aPosition.Y);\r
             //spriteBatch.Draw(charModel, position, Color.White);\r
+            //if (isAttacking)\r
             animateMelee.AttackLeft(spriteBatch, drawPosition);\r
             \r
         }\r
@@ -67,9 +70,10 @@ namespace CarFire
                 coolDown--;\r
             else if (coolDown == 0)\r
             {\r
-                \r
+                isAttacking = false;\r
                 if (keysPressed.Contains<Keys>(Keys.Space))\r
                 {\r
+                    isAttacking = true;\r
                     coolDown = hitCoolDown;\r
                     int startX = Coordinates.X;\r
                     int startY = Coordinates.Y;\r
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