/// </summary>\r
public class Map\r
{\r
- // DEBUG: Tilesets not implemented at all.\r
- public static Texture2D DefaultTile;\r
-\r
- #region Public Exceptions\r
-\r
- /// <summary>\r
- /// This exception is thrown during the loading of a map if any\r
- /// part of the map file is inconsistent with the expected format\r
- /// and order.\r
- /// </summary>\r
- public class RuntimeException : System.ApplicationException\r
- {\r
- public RuntimeException() { }\r
-\r
- public RuntimeException(string message) :\r
- base(message) { }\r
-\r
- public RuntimeException(string message, System.Exception inner) :\r
- base(message, inner) { }\r
-\r
- protected RuntimeException(SerializationInfo info, StreamingContext context) :\r
- base(info, context) { }\r
- }\r
-\r
- #endregion\r
-\r
-\r
#region Public Constants\r
\r
public const float PixelsToUnitSquares = 64.0f;\r
/// </summary>\r
public int Height { get { return mData.Metadata.GridHeight; } }\r
\r
- // TODO: This should return whatever object we end up using for tilesets.\r
+ /// <summary>\r
+ /// Get the name of the tileset.\r
+ /// </summary>\r
public string Tileset { get { return mData.Metadata.Tileset; } }\r
\r
/// <summary>\r
set { mView.CenterCell = value; }\r
}\r
\r
+ /// <summary>\r
+ /// Get and set the tilemap with its associated texture and tile\r
+ /// character to coordinate mappings. This effects what the map looks\r
+ /// like when it is drawn.\r
+ /// </summary>\r
+ public Tilemap Tilemap\r
+ {\r
+ get { return mView.Tilemap; }\r
+ set { mView.Tilemap = value; }\r
+ }\r
+\r
/// <summary>\r
/// Get and set the zoom of the map view. The default zoom is\r
/// Map.PixelsToUnitSquares.\r
}\r
}\r
\r
+ public char GetCell(int x, int y)\r
+ {\r
+ if (IsOnMap(x, y)) return mGrid[x, y];\r
+ return mDefaultTile;\r
+ }\r
+\r
public void ClearCell(int x, int y)\r
{\r
SetCell(x, y, mDefaultTile);\r
entity.LoadContent(game.ContentManager);\r
list.Add(entity);\r
}\r
- else throw new RuntimeException();\r
+ else throw new Exception();\r
}\r
#pragma warning disable 0168\r
catch (System.Exception ex)\r
#pragma warning restore 0168\r
{\r
- throw new RuntimeException("Entity of type " + typename + " not loaded because an entity class can't be found.");\r
+ throw new Exception("Entity of type " + typename + " not loaded because an entity class can't be found.");\r
}\r
}\r
else\r
((IEntity)entity).LoadContent(game.ContentManager);\r
list.Add(entity);\r
}\r
- else throw new RuntimeException("Entity of type " + typename + " not loaded because an entity class can't be found.");\r
+ else throw new Exception("Entity of type " + typename + " not loaded because an entity class can't be found.");\r
}\r
}\r
\r
class View\r
{\r
public Vector2 CenterCell;\r
+ public Tilemap Tilemap;\r
public float Zoom;\r
\r
\r
\r
public void Draw(SpriteBatch spriteBatch)\r
{\r
+ if (Tilemap == null) throw new Exception("Cannot draw map without first setting the tilemap.");\r
mViewport = spriteBatch.GraphicsDevice.Viewport;\r
\r
- // TODO: There is no culling yet, but it runs so fast that it probably won't ever need it.\r
for (int y = 0; y < mData.Metadata.GridHeight; y++)\r
{\r
for (int x = 0; x < mData.Metadata.GridWidth; x++)\r
{\r
- if (mData.IsCellOpen(x, y))\r
- {\r
- spriteBatch.Draw(Map.DefaultTile, GetRectangleFromCoordinates(x, y), Color.White);\r
- }\r
- else\r
- {\r
- spriteBatch.Draw(Map.DefaultTile, GetRectangleFromCoordinates(x, y), Color.DarkBlue);\r
- }\r
+ Tilemap.Draw(spriteBatch, mData.GetCell(x, y), GetRectangleFromCoordinates(x, y));\r
}\r
}\r
}\r