- if (mData.IsCellOpen(x, y))\r
- {\r
- spriteBatch.Draw(Map.DefaultTile, GetRectangleFromCoordinates(x, y), Color.White);\r
- }\r
- else\r
- {\r
- spriteBatch.Draw(Map.DefaultTile, GetRectangleFromCoordinates(x, y), Color.DarkBlue);\r
- }\r
+ Tilemap.Draw(spriteBatch, mData.GetCell(x, y), GetRectangleFromCoordinates(x, y));\r