]> Dogcows Code - chaz/carfire/blobdiff - CarFire/CarFire/CarFire/IPlayer.cs
Adding AI to monsters. AI still has some bugs to be worked out. Put it should compile...
[chaz/carfire] / CarFire / CarFire / CarFire / IPlayer.cs
index a22a9decd2b1d66237572eab6908b2bb0b2ab54c..f858d1afd2decef1a0ec7d7917dab41c6027ad9a 100644 (file)
@@ -24,10 +24,14 @@ namespace CarFire
         bool alive { get; }\r
         void Attack();\r
         void UpdatePosition(TimeSpan timeSpan, List<Keys> keysPressed);\r
+        \r
     }\r
 \r
     public interface IMonster : ICharacter\r
     {\r
+        void DefaultAction();\r
+        void Chasing(Point Chase);\r
+        void StartPacing();\r
         bool visible { get; }\r
     }\r
 }\r
This page took 0.01943 seconds and 4 git commands to generate.