]> Dogcows Code - chaz/carfire/blobdiff - CarFire/CarFire/CarFire/IPlayer.cs
Adding AI to monsters. AI still has some bugs to be worked out. Put it should compile...
[chaz/carfire] / CarFire / CarFire / CarFire / IPlayer.cs
index 3e20f837b301aa5a2323cd8c1add51318f6a1d7e..f858d1afd2decef1a0ec7d7917dab41c6027ad9a 100644 (file)
@@ -24,15 +24,14 @@ namespace CarFire
         bool alive { get; }\r
         void Attack();\r
         void UpdatePosition(TimeSpan timeSpan, List<Keys> keysPressed);\r
-        /*\r
-        void AddHealth(int healthBoost);\r
-        void IncreaseDamage(int damageBoost);\r
-        void PlayAttackSound();\r
-        void PlayDieSound();*/\r
+        \r
     }\r
 \r
     public interface IMonster : ICharacter\r
     {\r
+        void DefaultAction();\r
+        void Chasing(Point Chase);\r
+        void StartPacing();\r
         bool visible { get; }\r
     }\r
 }\r
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