]> Dogcows Code - chaz/carfire/blobdiff - CarFire/CarFire/CarFire/IPlayer.cs
Modified Projectiles to work with MovementManager.
[chaz/carfire] / CarFire / CarFire / CarFire / IPlayer.cs
index 7eb761146d66547e563ca3e0b810ccf1ff4f7ef8..a65ced5f83dfbfe0701b366f1c39777bebd4bb5c 100644 (file)
@@ -11,20 +11,22 @@ namespace CarFire
 {\r
     public interface ICharacter\r
     {\r
-        void LoadContent(ContentManager contentManager, GraphicsDeviceManager graphics);\r
+        void LoadContent(ContentManager contentManager);\r
         void UnloadContent();\r
         long Update(GameTime gameTime, NetworkManager networkGame);\r
         long Draw(SpriteBatch spriteBatch);\r
         int Health { get; }\r
         void causeDamageTo(int amount);\r
+        Vector2 Position { get; }\r
+        Point Coordinates { get; }\r
     }\r
 \r
     public interface IPlayer : ICharacter\r
     {\r
-        void MovePlayer(List<Keys> keysPressed);\r
+        void MovePlayer(TimeSpan timeSpan, List<Keys> keysPressed);\r
         int Score { get; }\r
         void powerUp(int amount);\r
-        void Spawn(Point mapPoint);\r
+        void Spawn(Vector2 spawn);\r
         bool alive { get; }\r
     }\r
 \r
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