long Draw(SpriteBatch spriteBatch);\r
int Health { get; }\r
void causeDamageTo(int amount);\r
- int GridX { get; set; }\r
- int GridY { get; set; }\r
+ Vector2 Position { get; }\r
+ Point Coordinates { get; }\r
}\r
\r
public interface IPlayer : ICharacter\r
{\r
- void MovePlayer(List<Keys> keysPressed);\r
+ void MovePlayer(TimeSpan timeSpan, List<Keys> keysPressed);\r
int Score { get; }\r
void powerUp(int amount);\r
void Spawn(Vector2 spawn);\r