]> Dogcows Code - chaz/carfire/blobdiff - CarFire/CarFire/CarFire/IPlayer.cs
Split human class into Melee and ranged... probably should do some sort
[chaz/carfire] / CarFire / CarFire / CarFire / IPlayer.cs
index a65ced5f83dfbfe0701b366f1c39777bebd4bb5c..a22a9decd2b1d66237572eab6908b2bb0b2ab54c 100644 (file)
@@ -9,25 +9,21 @@ using Microsoft.Xna.Framework.Input;
 \r
 namespace CarFire\r
 {\r
-    public interface ICharacter\r
+    public interface ICharacter : IEntity\r
     {\r
-        void LoadContent(ContentManager contentManager);\r
-        void UnloadContent();\r
-        long Update(GameTime gameTime, NetworkManager networkGame);\r
-        long Draw(SpriteBatch spriteBatch);\r
         int Health { get; }\r
         void causeDamageTo(int amount);\r
-        Vector2 Position { get; }\r
-        Point Coordinates { get; }\r
     }\r
 \r
     public interface IPlayer : ICharacter\r
     {\r
-        void MovePlayer(TimeSpan timeSpan, List<Keys> keysPressed);\r
+        void UpdateInput(TimeSpan timeSpan, List<Keys> keysPressed);\r
         int Score { get; }\r
         void powerUp(int amount);\r
         void Spawn(Vector2 spawn);\r
         bool alive { get; }\r
+        void Attack();\r
+        void UpdatePosition(TimeSpan timeSpan, List<Keys> keysPressed);\r
     }\r
 \r
     public interface IMonster : ICharacter\r
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