bool alive { get; }\r
void Attack();\r
void UpdatePosition(TimeSpan timeSpan, List<Keys> keysPressed);\r
+ /*\r
+ void AddHealth(int healthBoost);\r
+ void IncreaseDamage(int damageBoost);\r
+ void PlayAttackSound();\r
+ void PlayDieSound();*/\r
}\r
\r
public interface IMonster : ICharacter\r