]> Dogcows Code - chaz/carfire/blobdiff - CarFire/CarFire/CarFire/Human.cs
git-svn-id: https://bd85.net/svn/cs3505_group@129 92bb83a3-7c8f-8a45-bc97-515c4e399668
[chaz/carfire] / CarFire / CarFire / CarFire / Human.cs
index a6397166a24fa5b4b8437b6a7100d5842583a39c..6c037947d9f50f6744b255039c338cb961073150 100644 (file)
@@ -12,7 +12,7 @@ namespace CarFire
     public class Human : IPlayer\r
     {\r
         //The number of frames between each projectile is spawned.\r
-        const int shootCoolDown = 10;\r
+        const int shootCoolDown = 18;\r
         String CharName;\r
         Game game;\r
         Texture2D charModel;\r
@@ -23,7 +23,6 @@ namespace CarFire
         int score;\r
 \r
         MovementManager mMotion;\r
-\r
         bool visible;\r
         Display theDisplay;\r
 \r
@@ -42,10 +41,10 @@ namespace CarFire
             visible = false;\r
             charModel = model;\r
             projectileModel = projectile;\r
-            projectileSpeed = 30;\r
+            projectileSpeed = 8;\r
 \r
             // Speed is the number of grid cells you can move through per second.\r
-            mMotion = new MovementManager(position, 8.0f);\r
+            mMotion = new MovementManager(position, 4.0f);\r
         }\r
 \r
         public void LoadContent(ContentManager contentManager)\r
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