for (int i = 0; i < mGame.State.NumberOfPlayers; i++)\r
{\r
if(mGame.State.mCharacters[i] != null)\r
- mGame.State.mCharacters[i].UpdateInput(timespan, mGame.State.GetKeysDown(i));\r
+ mGame.State.mCharacters[i].Update(timespan, mGame.State.GetKeysDown(i));\r
}\r
if (mGame.State.mCharacters[thisPlayer] != null)\r
{\r