]> Dogcows Code - chaz/carfire/blobdiff - CarFire/CarFire/CarFire/GameLogic.cs
git-svn-id: https://bd85.net/svn/cs3505_group@167 92bb83a3-7c8f-8a45-bc97-515c4e399668
[chaz/carfire] / CarFire / CarFire / CarFire / GameLogic.cs
index dce9fe33d206bb77111b40c56aeee8cafa121a34..ee5535a433e3274da0484ee5af51404459c3d25e 100644 (file)
@@ -79,7 +79,7 @@ namespace CarFire
             for (int i = 0; i < mGame.State.NumberOfPlayers; i++)\r
             {\r
                 if(mGame.State.mCharacters[i] != null)\r
-                    mGame.State.mCharacters[i].UpdateInput(timespan, mGame.State.GetKeysDown(i));\r
+                    mGame.State.mCharacters[i].Update(timespan, mGame.State.GetKeysDown(i));\r
             }\r
             if (mGame.State.mCharacters[thisPlayer] != null)\r
             {\r
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