]> Dogcows Code - chaz/carfire/blobdiff - CarFire/CarFire/CarFire/Game.cs
Melee and Ranged now inheret from Player
[chaz/carfire] / CarFire / CarFire / CarFire / Game.cs
index 445336a0e6f79f865f98d4d5e5c511d8a884d1ee..dce6ba45cadb5309632d4ff847cc132a7a4126a9 100644 (file)
@@ -24,7 +24,7 @@ namespace CarFire
 \r
         public Map Map;\r
         public List<IEntity> Entities = new List<IEntity>();\r
-        public IPlayer[] mCharacters = new IPlayer[4];\r
+        public Player[] mCharacters = new Player[4];\r
         public Display mDisplay;\r
 \r
         #endregion\r
@@ -232,7 +232,6 @@ namespace CarFire
 \r
 \r
         #region Public Methods\r
-\r
         public bool IsCellOpen(Point point)\r
         {\r
             if (!State.Map.IsCellOpen(point)) return false;\r
@@ -385,7 +384,7 @@ namespace CarFire
                     allCharactersSelected = false;\r
                     if (State.GetKeysDown(i).Contains(Keys.Enter))\r
                     {\r
-                        State.mCharacters[i] = new Human(this, "", State.Map.GetStartingPositionForPlayer(i + 1));\r
+                        State.mCharacters[i] = new Ranged(this, "", State.Map.GetStartingPositionForPlayer(i + 1), i);\r
                         State.mCharacters[i].LoadContent(mContentManager);\r
                     }\r
                 }\r
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