]> Dogcows Code - chaz/carfire/blobdiff - CarFire/CarFire/CarFire/Game.cs
git-svn-id: https://bd85.net/svn/cs3505_group@87 92bb83a3-7c8f-8a45-bc97-515c4e399668
[chaz/carfire] / CarFire / CarFire / CarFire / Game.cs
index 16506346ec2f184a8a2608ec31ac2984ee6a6640..d213f2e279a6e0400015eb7b4d518884b94e7298 100644 (file)
@@ -9,12 +9,21 @@ using Microsoft.Xna.Framework.Input;
 \r
 namespace CarFire\r
 {\r
-    class Game : IDeterministicGame\r
+    public class Game : IDeterministicGame\r
     {\r
         #region IDeterministicGame Members\r
+        List<IPlayer> mPlayers;\r
+        Display mDisplay;\r
+        Map mMap;\r
 \r
+        public Game()\r
+        {\r
+            mDisplay = new Display();\r
+        }\r
         public void LoadContent(ContentManager contentManager)\r
         {\r
+            //Texture2D everything = contentManager.Load<Texture2D>("default");\r
+            mDisplay.LoadContent(contentManager);\r
         }\r
 \r
         public void UnloadContent()\r
@@ -64,21 +73,23 @@ namespace CarFire
 \r
         public bool IsGameOver(object playerIdentifier)\r
         {\r
-            return true;\r
+            return false;\r
         }\r
 \r
         public bool IsTerminated(object playerIdentifier)\r
         {\r
-            return true;\r
+            return false;\r
         }\r
 \r
         public long Update(TimeSpan timespan)\r
         {\r
+            mDisplay.Update(timespan);\r
             return CurrentFrameNumber;\r
         }\r
 \r
         public long Draw(SpriteBatch spriteBatch)\r
         {\r
+            mDisplay.Draw(spriteBatch);\r
             return CurrentFrameNumber;\r
         }\r
 \r
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