]> Dogcows Code - chaz/carfire/blobdiff - CarFire/CarFire/CarFire/Game.cs
AI working now.. uncommented lines in Game
[chaz/carfire] / CarFire / CarFire / CarFire / Game.cs
index c2a7aafadf8e0f58cea4b86fa33b07205e3101e9..8b9b0759e9bacb46f6756aef25afe6e3075d41c9 100644 (file)
@@ -15,6 +15,10 @@ namespace CarFire
     public class GameState\r
     {\r
         #region Public Properties\r
+        private const int hitMonsterScore = 20;\r
+        private const int killMonsterScore = 100;\r
+        public int HitMonsterScore { get { return hitMonsterScore; } }\r
+        public int KillMonsterScore { get { return killMonsterScore; } }\r
 \r
         public long FrameNumber { get { return mFrameNumber; } }\r
 \r
@@ -27,7 +31,7 @@ namespace CarFire
         public List<Projectile> mProjectiles = new List<Projectile>();\r
         public Player[] mCharacters;\r
         public Display mDisplay;\r
-\r
+        public AI AIData;\r
         #endregion\r
 \r
 \r
@@ -369,6 +373,8 @@ namespace CarFire
             State.Map.Tilemap = tilemap;\r
             State.Entities = State.Map.GetAllEntities(this);\r
 \r
+            State.AIData = new AI(this);\r
+\r
             /*\r
             mPlayers.Clear();\r
             for (int i = 0; i < PlayerIdentifiers.Length; i++)\r
This page took 0.022895 seconds and 4 git commands to generate.