public class GameState\r
{\r
#region Public Properties\r
+ private const int hitMonsterScore = 20;\r
+ private const int killMonsterScore = 100;\r
+ public int HitMonsterScore { get { return hitMonsterScore; } }\r
+ public int KillMonsterScore { get { return killMonsterScore; } }\r
\r
public long FrameNumber { get { return mFrameNumber; } }\r
\r
public List<Projectile> mProjectiles = new List<Projectile>();\r
public Player[] mCharacters;\r
public Display mDisplay;\r
- public AI AIData;\r
+ //public AI AIData;\r
#endregion\r
\r
\r
State.Map.Tilemap = tilemap;\r
State.Entities = State.Map.GetAllEntities(this);\r
\r
- State.AIData = new AI(this);\r
+ //State.AIData = new AI(this);\r
\r
/*\r
mPlayers.Clear();\r