]> Dogcows Code - chaz/carfire/blobdiff - CarFire/CarFire/CarFire/Game.cs
Scoring implemented, melee attack implemented.
[chaz/carfire] / CarFire / CarFire / CarFire / Game.cs
index f91882e047c08f85e578ec0e3716d3cce5986d9d..e42a827b8d93f920bf613415e917037c88ad48a4 100644 (file)
@@ -15,6 +15,10 @@ namespace CarFire
     public class GameState\r
     {\r
         #region Public Properties\r
+        private const int hitMonsterScore = 20;\r
+        private const int killMonsterScore = 100;\r
+        public int HitMonsterScore { get { return hitMonsterScore; } }\r
+        public int KillMonsterScore { get { return killMonsterScore; } }\r
 \r
         public long FrameNumber { get { return mFrameNumber; } }\r
 \r
@@ -27,7 +31,7 @@ namespace CarFire
         public List<Projectile> mProjectiles = new List<Projectile>();\r
         public Player[] mCharacters;\r
         public Display mDisplay;\r
-        public AI AIData;\r
+        //public AI AIData;\r
         #endregion\r
 \r
 \r
@@ -369,7 +373,7 @@ namespace CarFire
             State.Map.Tilemap = tilemap;\r
             State.Entities = State.Map.GetAllEntities(this);\r
 \r
-            State.AIData = new AI(this);\r
+            //State.AIData = new AI(this);\r
 \r
             /*\r
             mPlayers.Clear();\r
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