]> Dogcows Code - chaz/carfire/blobdiff - CarFire/CarFire/CarFire/Game.cs
git-svn-id: https://bd85.net/svn/cs3505_group@152 92bb83a3-7c8f-8a45-bc97-515c4e399668
[chaz/carfire] / CarFire / CarFire / CarFire / Game.cs
index a2693671890f8bf1cf3a75150dd9921b14f273bc..7a1971ccdba80367241f3d78bf03137e009f9330 100644 (file)
@@ -333,6 +333,7 @@ namespace CarFire
             State.mDisplay = new Display(this);\r
             State.mDisplay.LoadContent(mContentManager);\r
 \r
+            // Load the tilemap.\r
             Texture2D mapTiles = mContentManager.Load<Texture2D>("graphics/wallAndFloorTilesNoEdgeScale");\r
             Tilemap tilemap = new Tilemap(mapTiles, 10, 7);\r
             tilemap.SetTile(' ', new Point(4, 5), TileFlags.Default);\r
@@ -368,12 +369,13 @@ namespace CarFire
             tilemap.SetTile('>', new Point(7, 5), TileFlags.Default);\r
             tilemap.SetTile('/', new Point(8, 5), TileFlags.Default);\r
             tilemap.SetTile('?', new Point(9, 5), TileFlags.Default);\r
+            Map.Tilemap = tilemap;\r
 \r
+            // Load the first map.\r
             State.Map = mContentManager.Load<Map>("Maps/level1");\r
-            State.Map.Tilemap = tilemap;\r
             State.Entities = State.Map.GetAllEntities(this);\r
 \r
-            State.AIData = new AI(this);\r
+            //State.AIData = new AI(this);\r
 \r
             /*\r
             mPlayers.Clear();\r
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