]> Dogcows Code - chaz/carfire/blobdiff - CarFire/CarFire/CarFire/Game.cs
Map shouldn't keep a reference to the game as if it were a property, but it is needed...
[chaz/carfire] / CarFire / CarFire / CarFire / Game.cs
index 937cd4d87a243d20a1cf6978eacc465b103a49cf..38088419c59db8bebb2c20f097cbe56102e11f4c 100644 (file)
@@ -260,7 +260,7 @@ namespace CarFire
             {\r
                 State.mCharacters[i].Coordinates = State.Map.GetStartingPositionForPlayer(i + 1);\r
             }\r
-            State.Entities = State.Map.GetAllEntities();\r
+            State.Entities = State.Map.GetAllEntities(this);\r
         }\r
         public void LoadContent(ContentManager contentManager)\r
         {\r
@@ -312,8 +312,7 @@ namespace CarFire
             State.mDisplay.LoadContent(mContentManager);\r
 \r
             State.Map = mContentManager.Load<Map>("Maps/stable");\r
-            State.Map.Game = this;\r
-            State.Entities = State.Map.GetAllEntities();\r
+            State.Entities = State.Map.GetAllEntities(this);\r
             Map.DefaultTile = mContentManager.Load<Texture2D>("default");\r
 \r
             /*\r
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