Texture2D projectile1;\r
Game mGame;\r
GameLogic mGameLogic;\r
+ HUD theHUD;\r
#if SINGLE_TEST\r
List<Keys> mLastPressedKeys = new List<Keys>();\r
#endif\r
{\r
mGame = game;\r
mGameLogic = new GameLogic(game);\r
+ theHUD = new HUD(game);\r
/*\r
mMap = aMap;\r
mCharacters = characters;\r
{\r
everything = contentManager.Load<Texture2D>("cs");\r
projectile1 = contentManager.Load<Texture2D>("projectile");\r
+ theHUD.LoadContent(contentManager);\r
}\r
\r
/// <summary>\r
\r
}\r
}\r
+ theHUD.Draw(spriteBatch);\r
+\r
\r
}\r
\r