- mCharacters[i] = (new Human(mMap, "", everything, projectile1, this));\r
- mCharacters[i].GridX = mMap.GetStartingPositionForPlayer(i + 1).X;\r
- mCharacters[i].GridY = mMap.GetStartingPositionForPlayer(i + 1).Y;\r
+ mCharacters[i] = new Human(mGame, "", everything, projectile1, this, mGame.State.Map.GetStartingPositionForPlayer(i + 1));\r