]> Dogcows Code - chaz/carfire/blobdiff - CarFire/CarFire/CarFire/Display.cs
Players now spawn projectiles... still kind of buggy.
[chaz/carfire] / CarFire / CarFire / CarFire / Display.cs
index 27f151e583d94c41e42f6d1346e0ed8fd4e26c03..774833b67b7bb875422f7b32d58df4b4000f583a 100644 (file)
@@ -47,7 +47,7 @@ namespace CarFire
             mMap.CenterCell = new Vector2(currentCenterX,currentCenterY);\r
             //Debugging... Spawn eight projectiles.\r
             //Diagonals\r
-            \r
+            /*\r
             mProjectiles.Add(new Projectile(mMap, everything, new Vector2(5,5), 10, 10, 300, 300));\r
             mProjectiles.Add(new Projectile(mMap, everything, new Vector2(-5, 5), 10, 10, 300, 300));\r
             mProjectiles.Add(new Projectile(mMap, everything, new Vector2(5, -5), 10, 10, 300, 300));\r
@@ -57,7 +57,7 @@ namespace CarFire
             mProjectiles.Add(new Projectile(mMap, everything, new Vector2(-5, 0), 10, 10, 300, 300));\r
             mProjectiles.Add(new Projectile(mMap, everything, new Vector2(5, 0), 10, 10, 300, 300));\r
             mProjectiles.Add(new Projectile(mMap, everything, new Vector2(0, -5), 10, 10, 300, 300));\r
-             \r
+            */\r
 \r
             \r
             // TODO: use this.Content to load your game content here\r
@@ -111,7 +111,7 @@ namespace CarFire
                 {\r
                     if(state.keysDown[i].Contains(Keys.Enter))\r
                     {\r
-                        mCharacters[i] = (new Human(mMap, "", everything));\r
+                        mCharacters[i] = (new Human(mMap, "", everything, everything, this));\r
                         mCharacters[i].GridX = mMap.GetStartingPositionForPlayer(i+1).X;\r
                         mCharacters[i].GridY = mMap.GetStartingPositionForPlayer(i+1).Y;\r
                     }\r
@@ -168,12 +168,17 @@ namespace CarFire
                     mCharacters[i].Draw(spriteBatch);\r
             } \r
         }\r
-\r
+        /*\r
         public void AddCharacters(IPlayer player)\r
         {\r
             mCharacters[mCharacters.Length] = player;\r
             //mCharacters.Add(player);\r
         }\r
+         */\r
+        public void AddProjectiles(Projectile projectile)\r
+        {\r
+            mProjectiles.Add(projectile);\r
+        }\r
     }\r
 }\r
 \r
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