/// </summary>\r
public class Display\r
{\r
- bool playerChosen = false;\r
List<Projectile> mProjectiles = new List<Projectile>();\r
//List<IPlayer> mCharacters = new List<IPlayer>();\r
//IPlayer[] mCharacters = new IPlayer[4];\r
else\r
{\r
\r
- mGame.State.mCharacters[i].MovePlayer(timespan, mGame.State.GetKeysDown(i));\r
+ mGame.State.mCharacters[i].UpdateInput(timespan, mGame.State.GetKeysDown(i));\r
\r
}\r
}\r