]> Dogcows Code - chaz/carfire/blobdiff - CarFire/CarFire/CarFire/Display.cs
Melee and Ranged now inheret from Player
[chaz/carfire] / CarFire / CarFire / CarFire / Display.cs
index 5b22c8c541f50817942cb15c4a00d14e6227fe80..01fbbba44d946e7988c29b5cb79a339581d24fd6 100644 (file)
@@ -20,7 +20,6 @@ namespace CarFire
     /// </summary>\r
     public class Display\r
     {\r
-        bool playerChosen = false;\r
         List<Projectile> mProjectiles = new List<Projectile>();\r
         //List<IPlayer> mCharacters = new List<IPlayer>();\r
         //IPlayer[] mCharacters = new IPlayer[4];\r
@@ -137,7 +136,7 @@ namespace CarFire
                 else\r
                 {\r
 \r
-                    mGame.State.mCharacters[i].MovePlayer(timespan, mGame.State.GetKeysDown(i));\r
+                    mGame.State.mCharacters[i].UpdateInput(timespan, mGame.State.GetKeysDown(i));\r
                    \r
                 }\r
             }\r
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