]> Dogcows Code - chaz/carfire/blobdiff - CarFire/CarFire/CarFire/Display.cs
Single Player test - Player will shoot in one direction and screen will follow him.
[chaz/carfire] / CarFire / CarFire / CarFire / Display.cs
index eda371168b541b105400ed6fe1698e7af81b6fd8..8f4fbdccf803fc361bbfcec5f9213106e1b1db89 100644 (file)
@@ -139,9 +139,6 @@ namespace CarFire
             mMap.Draw(spriteBatch);\r
             foreach(Projectile projectile in mProjectiles)\r
             {\r
-                //Debug - follow a projectile to make sure following is working.\r
-                if (mProjectiles.IndexOf(projectile) == 6)\r
-                    mMap.CenterCell = new Vector2(projectile.GridX, projectile.GridY);\r
                 projectile.Draw(spriteBatch);\r
                 \r
             }\r
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