]> Dogcows Code - chaz/carfire/blobdiff - CarFire/CarFire/CarFire/Content/Maps/sandbox.cfmap
New IEntity properties: Coordinates (set), Identifier. Loadable entities should...
[chaz/carfire] / CarFire / CarFire / CarFire / Content / Maps / sandbox.cfmap
index f537127a2342610d807b6d2c8cb89064a6c92d26..0481034eaa74897b77cc36b5ceef20f5e2d062b1 100644 (file)
        numplayers = <1,4>\r
 \r
 [A]\r
-       entity = SaberMonster\r
+       type = SaberMonster\r
+       speed = 10\r
        path = [1,1] [5,6] wait(5) [45,2]\r
-       loop = true\r
-[B]\r
-       condition = has(key)\r
-       event = wait(2) remove([2,6]) remove([2,7])\r
+       create = [5,7] [2,3]\r
+;[B]\r
+;      condition = has(key)\r
+;      event = wait(2) remove([2,6]) remove([2,7])\r
 \r
 ; Function ideas:\r
-; has(entity)           Player has given entity in his inventory.\r
-; wait(seconds)         Pause for some number of seconds.\r
-; remove(entity)        Remove entities of a certain type from the game.\r
 ; remove(coord)         Remove whatever is at the given coordinates.\r
 ; create(entity, coord) Create an entity at some location.\r
 ; play(soundname)       Play a sound.\r
@@ -37,7 +35,7 @@
 | 3                |                                                           |\r
 |                  |                                                           |\r
 | 4                |                                                           |\r
-|                  |                                                           |\r
+|                A |                                                           |\r
 +-------------+----+                                                           |\r
 |             |                                                                |\r
 |             |                                                                |\r
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