]> Dogcows Code - chaz/carfire/blobdiff - CarFire/CarFire/CarFire/Content/Maps/sandbox.cfmap
modified leveleditor documentation
[chaz/carfire] / CarFire / CarFire / CarFire / Content / Maps / sandbox.cfmap
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+; Comments can be made with a semicolon as the first character of a line.\r
+; Blank lines are also ignored.\r
+; This is my sandbox level I will use to test against while building the\r
+; level-loading code.\r
+\r
+[metadata]\r
+       author = Chaz McGarvey\r
+       levelname = Sandbox\r
+       type = Campaign\r
+       dimensions = [80,21]\r
+       tileset = FuturisticBuilding\r
+       numplayers = <1,4>\r
+\r
+[A]\r
+       entity = SaberMonster\r
+       path = [1,1] [5,6] wait(5) [45,2]\r
+       loop = true\r
+[B]\r
+       condition = has(key)\r
+       event = wait(2) remove([2,6]) remove([2,7])\r
+\r
+; Function ideas:\r
+; has(entity)           Player has given entity in his inventory.\r
+; wait(seconds)         Pause for some number of seconds.\r
+; remove(entity)        Remove entities of a certain type from the game.\r
+; remove(coord)         Remove whatever is at the given coordinates.\r
+; create(entity, coord) Create an entity at some location.\r
+; play(soundname)       Play a sound.\r
+\r
+[maptable]\r
++------------------------------------------------------------------------------+\r
+|                                                                              |\r
+| 1                                                                            |\r
+|                                                                              |\r
+| 2                +----                                                       |\r
+|                  |                                                           |\r
+| 3                |                                                           |\r
+|                  |                                                           |\r
+| 4                |                                                           |\r
+|                  |                                                           |\r
++-------------+----+                                                           |\r
+|             |                                                                |\r
+|             |                                                                |\r
+|             |                                                                |\r
+|             |                                                                |\r
+|     +-------+                                                                |\r
+|                                                                              |\r
+|                                                                              |\r
+|                                                                              |\r
+|                                                                              |\r
++------------------------------------------------------------------------------+\r
+\r
+; Character representations:\r
+; [-+|]     Place wall segments.\r
+; [1-4]     Identify the player starting positions.\r
+; [A-Za-z]  Place a defined game entity.\r
+\r
+; vi:ft=dosini\r
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