]> Dogcows Code - chaz/carfire/blobdiff - CarFire/CarFire/CarFire/Content/Content.contentproj
New test map: maze.cfmap
[chaz/carfire] / CarFire / CarFire / CarFire / Content / Content.contentproj
index 6128e004e121f39ab0a2050ff933595a7bffa44d..818dbddd70cdf783952e66a4316c7df87090d0ca 100644 (file)
       <Processor>TextureProcessor</Processor>\r
     </Compile>\r
   </ItemGroup>\r
+  <ItemGroup>\r
+    <ProjectReference Include="..\..\MapProcessorLib\MapProcessorLib.csproj">\r
+      <Project>{EA5996C5-17A9-4827-AAB8-884B476B62EE}</Project>\r
+      <Name>MapProcessorLib</Name>\r
+    </ProjectReference>\r
+  </ItemGroup>\r
+  <ItemGroup>\r
+    <Compile Include="Maps\sandbox.cfmap">\r
+      <Name>sandbox</Name>\r
+    </Compile>\r
+  </ItemGroup>\r
+  <ItemGroup>\r
+    <Compile Include="default.png">\r
+      <Name>default</Name>\r
+      <Importer>TextureImporter</Importer>\r
+      <Processor>TextureProcessor</Processor>\r
+    </Compile>\r
+  </ItemGroup>\r
+  <ItemGroup>\r
+    <Compile Include="Maps\stable.cfmap">\r
+      <Name>stable</Name>\r
+      <Importer>MapImporter</Importer>\r
+      <Processor>PassThroughProcessor</Processor>\r
+    </Compile>\r
+  </ItemGroup>\r
+  <ItemGroup>\r
+    <Compile Include="projectile.bmp">\r
+      <Name>projectile</Name>\r
+      <Importer>TextureImporter</Importer>\r
+      <Processor>TextureProcessor</Processor>\r
+    </Compile>\r
+  </ItemGroup>\r
+  <ItemGroup>\r
+    <Compile Include="Maps\maze.cfmap">\r
+      <Name>maze</Name>\r
+      <Importer>MapImporter</Importer>\r
+      <Processor>PassThroughProcessor</Processor>\r
+    </Compile>\r
+  </ItemGroup>\r
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\v3.0\Microsoft.Xna.GameStudio.ContentPipeline.targets" />\r
   <!-- To modify your build process, add your task inside one of the targets below and uncomment it. \r
        Other similar extension points exist, see Microsoft.Common.targets.\r
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