]> Dogcows Code - chaz/carfire/blobdiff - CarFire/CarFire/CarFire/Content/Content.contentproj
Adding blank VS2008 solution to start from.
[chaz/carfire] / CarFire / CarFire / CarFire / Content / Content.contentproj
diff --git a/CarFire/CarFire/CarFire/Content/Content.contentproj b/CarFire/CarFire/CarFire/Content/Content.contentproj
new file mode 100644 (file)
index 0000000..f2f8c3f
--- /dev/null
@@ -0,0 +1,47 @@
+<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">\r
+  <PropertyGroup>\r
+    <ProjectGuid>c115bbca-d6fd-42af-b2a1-3e895808bc14</ProjectGuid>\r
+    <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>\r
+    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>\r
+    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>\r
+    <OutputType>Library</OutputType>\r
+    <AppDesignerFolder>Properties</AppDesignerFolder>\r
+    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>\r
+    <XnaFrameworkVersion>v3.0</XnaFrameworkVersion>\r
+    <PlatformTarget>x86</PlatformTarget>\r
+    <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>\r
+  </PropertyGroup>\r
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">\r
+    <XnaPlatform>Windows</XnaPlatform>\r
+  </PropertyGroup>\r
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">\r
+    <XnaPlatform>Windows</XnaPlatform>\r
+  </PropertyGroup>\r
+  <ItemGroup>\r
+    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">\r
+      <Private>False</Private>\r
+    </Reference>\r
+    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">\r
+      <Private>False</Private>\r
+    </Reference>\r
+    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">\r
+      <Private>False</Private>\r
+    </Reference>\r
+    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">\r
+      <Private>False</Private>\r
+    </Reference>\r
+    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">\r
+      <Private>False</Private>\r
+    </Reference>\r
+  </ItemGroup>\r
+  <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\v3.0\Microsoft.Xna.GameStudio.ContentPipeline.targets" />\r
+\r
+  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. \r
+       Other similar extension points exist, see Microsoft.Common.targets.\r
+  <Target Name="BeforeBuild">\r
+  </Target>\r
+  <Target Name="AfterBuild">\r
+  </Target>\r
+  -->\r
+\r
+</Project>\r
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