]> Dogcows Code - chaz/carfire/blobdiff - CarFire/CarFire/CarFire/Content/Content.contentproj
Added in lobby from last project. Refactored to account for name changes. I will...
[chaz/carfire] / CarFire / CarFire / CarFire / Content / Content.contentproj
index f2f8c3f63e156a38ce89053dd1ff2e6d8c022807..6128e004e121f39ab0a2050ff933595a7bffa44d 100644 (file)
@@ -1,4 +1,4 @@
-<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">\r
+<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">\r
   <PropertyGroup>\r
     <ProjectGuid>c115bbca-d6fd-42af-b2a1-3e895808bc14</ProjectGuid>\r
     <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>\r
       <Private>False</Private>\r
     </Reference>\r
   </ItemGroup>\r
+  <ItemGroup>\r
+    <Compile Include="checkedBox.png">\r
+      <Name>checkedBox</Name>\r
+      <Importer>TextureImporter</Importer>\r
+      <Processor>TextureProcessor</Processor>\r
+    </Compile>\r
+  </ItemGroup>\r
+  <ItemGroup>\r
+    <Compile Include="deselectBox.png">\r
+      <Name>deselectBox</Name>\r
+      <Importer>TextureImporter</Importer>\r
+      <Processor>TextureProcessor</Processor>\r
+    </Compile>\r
+  </ItemGroup>\r
+  <ItemGroup>\r
+    <Compile Include="selectGameScreen.png">\r
+      <Name>selectGameScreen</Name>\r
+      <Importer>TextureImporter</Importer>\r
+      <Processor>TextureProcessor</Processor>\r
+    </Compile>\r
+  </ItemGroup>\r
+  <ItemGroup>\r
+    <Compile Include="menuItem.png">\r
+      <Name>menuItem</Name>\r
+      <Importer>TextureImporter</Importer>\r
+      <Processor>TextureProcessor</Processor>\r
+    </Compile>\r
+  </ItemGroup>\r
+  <ItemGroup>\r
+    <Compile Include="menuFont.spritefont">\r
+      <Name>menuFont</Name>\r
+      <Importer>FontDescriptionImporter</Importer>\r
+      <Processor>FontDescriptionProcessor</Processor>\r
+    </Compile>\r
+  </ItemGroup>\r
+  <ItemGroup>\r
+    <Compile Include="InstructionFont.spritefont">\r
+      <Name>InstructionFont</Name>\r
+      <Importer>FontDescriptionImporter</Importer>\r
+      <Processor>FontDescriptionProcessor</Processor>\r
+    </Compile>\r
+  </ItemGroup>\r
+  <ItemGroup>\r
+    <Compile Include="emptySelectBox.png">\r
+      <Name>emptySelectBox</Name>\r
+      <Importer>TextureImporter</Importer>\r
+      <Processor>TextureProcessor</Processor>\r
+    </Compile>\r
+  </ItemGroup>\r
+  <ItemGroup>\r
+    <Compile Include="cs.png">\r
+      <Name>cs</Name>\r
+      <Importer>TextureImporter</Importer>\r
+      <Processor>TextureProcessor</Processor>\r
+    </Compile>\r
+  </ItemGroup>\r
+  <ItemGroup>\r
+    <Compile Include="background.png">\r
+      <Name>background</Name>\r
+      <Importer>TextureImporter</Importer>\r
+      <Processor>TextureProcessor</Processor>\r
+    </Compile>\r
+  </ItemGroup>\r
+  <ItemGroup>\r
+    <Compile Include="spotlight.png">\r
+      <Name>spotlight</Name>\r
+      <Importer>TextureImporter</Importer>\r
+      <Processor>TextureProcessor</Processor>\r
+    </Compile>\r
+  </ItemGroup>\r
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\v3.0\Microsoft.Xna.GameStudio.ContentPipeline.targets" />\r
-\r
   <!-- To modify your build process, add your task inside one of the targets below and uncomment it. \r
        Other similar extension points exist, see Microsoft.Common.targets.\r
   <Target Name="BeforeBuild">\r
   <Target Name="AfterBuild">\r
   </Target>\r
   -->\r
-\r
-</Project>\r
+</Project>
\ No newline at end of file
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