- position = new Vector2(0, 0);//viewport.Width / 2, 0);//viewport.Height / 2f);\r
-\r
- character.Begin();\r
- SpriteTexture.DrawFrame(character, position);\r
- character.End();\r
+ position = new Vector2(Player.Coordinates.X*Map.PixelsToUnitSquares, Player.Coordinates.Y*Map.PixelsToUnitSquares);//viewport.Width / 2, 0);//viewport.Height / 2f);\r
+ Console.WriteLine(drawSpot);\r
+ //character.Begin();\r
+ SpriteTexture.DrawFrame(character, drawSpot);\r
+ //character.End();\r