+ public void ExplodeUpRight(SpriteBatch spriteBatch, Vector2 drawSpot)\r
+ {\r
+ ph = fileNames[2];\r
+ row = 5;\r
+ character = spriteBatch;\r
+ Animate(drawSpot);\r
+ }\r
+\r
+ public void ExplodeRight(SpriteBatch spriteBatch, Vector2 drawSpot)\r
+ {\r
+ ph = fileNames[2];\r
+ row = 6;\r
+ character = spriteBatch;\r
+ Animate(drawSpot);\r
+ }\r
+\r
+ public void ExplodeDownRight(SpriteBatch spriteBatch, Vector2 drawSpot)\r
+ {\r
+ ph = fileNames[2];\r
+ row = 7;\r
+ character = spriteBatch;\r
+ Animate(drawSpot);\r
+ }\r
+\r
+ //melee standing\r
+ /*\r
+ * to do \r
+ * change this from standard animation to only take into account one frame\r
+ */\r
+ public void StandDown(SpriteBatch spriteBatch, Vector2 drawSpot)\r
+ {\r
+ ph = fileNames[3];\r
+ row = 0;\r
+ character = spriteBatch;\r
+ Animate(drawSpot);\r
+ }\r
+\r
+ public void StandDownLeft(SpriteBatch spriteBatch, Vector2 drawSpot)\r
+ {\r
+ ph = fileNames[3];\r
+ row = 1;\r
+ character = spriteBatch;\r
+ Animate(drawSpot);\r
+ }\r
+\r
+ public void StandLeft(SpriteBatch spriteBatch, Vector2 drawSpot)\r
+ {\r
+ ph = fileNames[3];\r
+ row = 2;\r
+ character = spriteBatch;\r
+ Animate(drawSpot);\r
+ }\r
+\r
+ public void StandUpLeft(SpriteBatch spriteBatch, Vector2 drawSpot)\r
+ {\r
+ ph = fileNames[3];\r
+ row = 4;\r
+ character = spriteBatch;\r
+ Animate(drawSpot);\r
+ }\r
+\r
+ public void StandUp(SpriteBatch spriteBatch, Vector2 drawSpot)\r
+ {\r
+ ph = fileNames[3];\r
+ row = 4;\r
+ character = spriteBatch;\r
+ Animate(drawSpot);\r
+ }\r
+\r
+ public void StandUpRight(SpriteBatch spriteBatch, Vector2 drawSpot)\r
+ {\r
+ ph = fileNames[3];\r
+ row = 5;\r
+ character = spriteBatch;\r
+ Animate(drawSpot);\r
+ }\r
+\r
+ public void StandRight(SpriteBatch spriteBatch, Vector2 drawSpot)\r
+ {\r
+ ph = fileNames[3];\r
+ row = 6;\r
+ character = spriteBatch;\r
+ Animate(drawSpot);\r
+ }\r
+\r
+ public void StandDownRight(SpriteBatch spriteBatch, Vector2 drawSpot)\r
+ {\r
+ ph = fileNames[3];\r
+ row = 7;\r
+ character = spriteBatch;\r
+ Animate(drawSpot);\r
+ }\r
+\r
+ //walking\r
+\r
+ public void WalkDown(SpriteBatch spriteBatch, Vector2 drawSpot)\r
+ {\r
+ ph = fileNames[4];\r
+ row = 0;\r
+ character = spriteBatch;\r
+ Animate(drawSpot);\r
+ }\r
+\r
+ public void WalkDownLeft(SpriteBatch spriteBatch, Vector2 drawSpot)\r
+ {\r
+ ph = fileNames[4];\r
+ row = 1;\r
+ character = spriteBatch;\r
+ Animate(drawSpot);\r
+ }\r
+\r
+ public void WalkLeft(SpriteBatch spriteBatch, Vector2 drawSpot)\r
+ {\r
+ ph = fileNames[4];\r
+ row = 2;\r
+ character = spriteBatch;\r
+ Animate(drawSpot);\r
+ }\r
+\r
+ public void WalkUpLeft(SpriteBatch spriteBatch, Vector2 drawSpot)\r
+ {\r
+ ph = fileNames[4];\r
+ row = 4;\r
+ character = spriteBatch;\r
+ Animate(drawSpot);\r
+ }\r
+\r
+ public void WalkUp(SpriteBatch spriteBatch, Vector2 drawSpot)\r
+ {\r
+ ph = fileNames[4];\r
+ row = 4;\r
+ character = spriteBatch;\r
+ Animate(drawSpot);\r
+ }\r
+\r
+ public void WalkUpRight(SpriteBatch spriteBatch, Vector2 drawSpot)\r
+ {\r
+ ph = fileNames[4];\r
+ row = 5;\r
+ character = spriteBatch;\r
+ Animate(drawSpot);\r
+ }\r
+\r
+ public void WalkRight(SpriteBatch spriteBatch, Vector2 drawSpot)\r
+ {\r
+ ph = fileNames[4];\r
+ row = 6;\r
+ character = spriteBatch;\r
+ Animate(drawSpot);\r
+ }\r
+\r
+ public void WalkDownRight(SpriteBatch spriteBatch, Vector2 drawSpot)\r
+ {\r
+ ph = fileNames[4];\r
+ row = 7;\r
+ character = spriteBatch;\r
+ Animate(drawSpot);\r
+ }\r
+\r
+\r
+\r
+\r