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2010-04-26 | Charles | better player movement (walls are no longer sticky) | blob | commitdiff | raw |
2010-04-26 | Charles | New IEntity properties: Coordinates (set), Identifier... | blob | commitdiff | raw | diff to current |
2010-04-26 | Charles | New property IEntity.IsCollidable so entities can let... | blob | commitdiff | raw | diff to current |
2010-04-26 | Kyle | Scoring implemented, melee attack implemented. | blob | commitdiff | raw | diff to current |
2010-04-23 | Charles | Player inventory. | blob | commitdiff | raw | diff to current |
2010-04-23 | Kyle | Can now choose between melee and ranged character.... | blob | commitdiff | raw | diff to current |
2010-04-23 | Kyle | Cleaned up a bit | blob | commitdiff | raw | diff to current |
2010-04-23 | Kyle | Melee and Ranged now inheret from Player | blob | commitdiff | raw | diff to current |