//TODO: A projectile must be deleted after this happens\r
else\r
{\r
- theMap.damageSquare(gridX, gridY, damage);\r
+ //theMap.damageSquare(gridX, gridY, damage);\r
}\r
}\r
//If it is not moving grid positions just increment pixelX and pixelY\r
public int PixelX { get { return pixelX; } set { pixelX = value; } }\r
public int PixelY { get { return pixelY; } set { pixelY = value; } }\r
public Map TheMap { get { return theMap; } set { theMap = value; } }\r
+ public int Damage { get { return damage; } set { damage = value; } }\r
}\r
}\r