}
-void Client::move(int x, int y, bool framepos)
+void Client::move(int x, int y)
{
if (!(_functions & Func_Move)) return;
- if (framepos)
- frame->frameGravity(x, y);
+ frame->frameGravity(x, y); // get the client's position based on x,y for the
+ // frame
internal_move(x, y);
}
//! Returns the client's strut definition
inline const otk::Strut &strut() const { return _strut; }
- //! Move the client window
+ //! Move the window (actually, its frame) to a position.
/*!
+ This moves the window so that the top-left corner of its frame will be at
+ the position specified.
@param x The X coordinate to move to.
@param y The Y coordinate to move to.
- @param bool framepos True if the frame should be moved to the position
- instead of the client. This makes it ignore the gravity.
*/
- void move(int x, int y, bool framepos = false);
+ void move(int x, int y);
//! Resizes the client window, anchoring it in a given corner
/*!