#include "keyboard.h"
#include "event.h"
#include "config.h"
+#include "mainloop.h"
#include <glib.h>
g_free(a);
}
+ObAction* action_copy(const ObAction *src)
+{
+ ObAction *a = action_new(src->func);
+
+ a->data = src->data;
+
+ /* deal with pointers */
+ if (a->func == action_execute || a->func == action_restart)
+ a->data.execute.path = g_strdup(a->data.execute.path);
+ else if (a->func == action_showmenu)
+ a->data.showmenu.name = g_strdup(a->data.showmenu.name);
+
+ return a;
+}
+
void setup_action_directional_focus_north(ObAction **a, ObUserAction uact)
{
(*a)->data.interdiraction.inter.any.interactive = TRUE;
(*a)->data.moveresize.any.client_action = OB_CLIENT_ACTION_ALWAYS;
(*a)->data.moveresize.move = TRUE;
(*a)->data.moveresize.keyboard =
- (uact == OB_USER_ACTION_KEYBOARD_KEY ||
+ (uact == OB_USER_ACTION_NONE ||
+ uact == OB_USER_ACTION_KEYBOARD_KEY ||
uact == OB_USER_ACTION_MENU_SELECTION);
}
(*a)->data.moveresize.any.client_action = OB_CLIENT_ACTION_ALWAYS;
(*a)->data.moveresize.move = FALSE;
(*a)->data.moveresize.keyboard =
- (uact == OB_USER_ACTION_KEYBOARD_KEY ||
+ (uact == OB_USER_ACTION_NONE ||
+ uact == OB_USER_ACTION_KEYBOARD_KEY ||
uact == OB_USER_ACTION_MENU_SELECTION);
}
keyboard_interactive_grab(state, a->data.any.c, a);
}
- a->func(&a->data);
+ ob_main_loop_queue_action(ob_main_loop, a);
}
}
}
+void action_run_string(const gchar *name, struct _ObClient *c)
+{
+ ObAction *a;
+ GSList *l;
+
+ a = action_from_string(name, OB_USER_ACTION_NONE);
+ g_assert(a);
+
+ l = g_slist_append(NULL, a);
+
+ action_run(l, c, 0);
+}
+
void action_execute(union ActionData *data)
{
GError *e = NULL;
action_resize_relative_vert - the delta
*/
-ObAction *action_from_string(const gchar *name, ObUserAction uact);
-ObAction *action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node,
+ObAction* action_from_string(const gchar *name, ObUserAction uact);
+ObAction* action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node,
ObUserAction uact);
void action_ref(ObAction *a);
void action_unref(ObAction *a);
+ObAction* action_copy(const ObAction *a);
+
/*! Executes a list of actions.
@param c The client associated with the action. Can be NULL.
@param state The keyboard modifiers state at the time the user action occured
#define action_run(a, c, s) \
action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, -1, -1, FALSE, FALSE)
+/*! This is only for internal usage, i.e. not meant for user bindings and
+ such! */
+void action_run_string(const gchar *name, struct _ObClient *c);
+
/* Execute */
void action_execute(union ActionData *data);
/* ActivateAction */