#include "config.h"
#include "dock.h"
#include "debug.h"
-#include "overlap.h"
+#include "place_overlap.h"
extern ObDock *dock;
return area;
}
-static gboolean place_random(ObClient *client, Rect *area, gint *x, gint *y)
-{
- gint l, r, t, b;
-
- ob_debug("placing randomly");
-
- l = area->x;
- t = area->y;
- r = area->x + area->width - client->frame->area.width;
- b = area->y + area->height - client->frame->area.height;
-
- if (r > l) *x = g_random_int_range(l, r + 1);
- else *x = area->x;
- if (b > t) *y = g_random_int_range(t, b + 1);
- else *y = area->y;
-
- return TRUE;
-}
-
-static GSList* area_add(GSList *list, Rect *a)
-{
- Rect *r = g_slice_new(Rect);
- *r = *a;
- return g_slist_prepend(list, r);
-}
-
-static GSList* area_remove(GSList *list, Rect *a)
-{
- GSList *sit;
- GSList *result = NULL;
-
- for (sit = list; sit; sit = g_slist_next(sit)) {
- Rect *r = sit->data;
-
- if (!RECT_INTERSECTS_RECT(*r, *a)) {
- result = g_slist_prepend(result, r);
- /* dont free r, it's moved to the result list */
- } else {
- Rect isect, extra;
-
- /* Use an intersection of a and r to determine the space
- around r that we can use.
-
- NOTE: the spaces calculated can overlap.
- */
-
- RECT_SET_INTERSECTION(isect, *r, *a);
-
- if (RECT_LEFT(isect) > RECT_LEFT(*r)) {
- RECT_SET(extra, r->x, r->y,
- RECT_LEFT(isect) - r->x, r->height);
- result = area_add(result, &extra);
- }
-
- if (RECT_TOP(isect) > RECT_TOP(*r)) {
- RECT_SET(extra, r->x, r->y,
- r->width, RECT_TOP(isect) - r->y + 1);
- result = area_add(result, &extra);
- }
-
- if (RECT_RIGHT(isect) < RECT_RIGHT(*r)) {
- RECT_SET(extra, RECT_RIGHT(isect) + 1, r->y,
- RECT_RIGHT(*r) - RECT_RIGHT(isect), r->height);
- result = area_add(result, &extra);
- }
-
- if (RECT_BOTTOM(isect) < RECT_BOTTOM(*r)) {
- RECT_SET(extra, r->x, RECT_BOTTOM(isect) + 1,
- r->width, RECT_BOTTOM(*r) - RECT_BOTTOM(isect));
- result = area_add(result, &extra);
- }
-
- /* 'r' is not being added to the result list, so free it */
- g_slice_free(Rect, r);
- }
- }
- g_slist_free(list);
- return result;
-}
-
-enum {
- IGNORE_FULLSCREEN = 1,
- IGNORE_MAXIMIZED = 2,
- IGNORE_MENUTOOL = 3,
- /*IGNORE_SHADED = 3,*/
- IGNORE_NONGROUP = 4,
- IGNORE_BELOW = 5,
- /*IGNORE_NONFOCUS = 1 << 5,*/
- IGNORE_DOCK = 6,
- IGNORE_END = 7
-};
-
-static gboolean place_nooverlap(ObClient *c, Rect *area, gint *x, gint *y)
-{
- gint ignore;
- gboolean ret;
- gint maxsize;
- GSList *spaces = NULL, *sit, *maxit;
-
- ob_debug("placing nonoverlap");
-
- ret = FALSE;
- maxsize = 0;
- maxit = NULL;
-
- /* try ignoring different things to find empty space */
- for (ignore = 0; ignore < IGNORE_END && !ret; ignore++) {
- GList *it;
-
- /* add the whole monitor */
- spaces = area_add(spaces, area);
-
- /* go thru all the windows */
- for (it = client_list; it; it = g_list_next(it)) {
- ObClient *test = it->data;
-
- /* should we ignore this client? */
- if (screen_showing_desktop) continue;
- if (c == test) continue;
- if (test->iconic) continue;
- if (c->desktop != DESKTOP_ALL) {
- if (test->desktop != c->desktop &&
- test->desktop != DESKTOP_ALL) continue;
- } else {
- if (test->desktop != screen_desktop &&
- test->desktop != DESKTOP_ALL) continue;
- }
- if (test->type == OB_CLIENT_TYPE_SPLASH ||
- test->type == OB_CLIENT_TYPE_DESKTOP) continue;
-
-
- if ((ignore >= IGNORE_FULLSCREEN) &&
- test->fullscreen) continue;
- if ((ignore >= IGNORE_MAXIMIZED) &&
- test->max_horz && test->max_vert) continue;
- if ((ignore >= IGNORE_MENUTOOL) &&
- (test->type == OB_CLIENT_TYPE_MENU ||
- test->type == OB_CLIENT_TYPE_TOOLBAR) &&
- client_has_parent(c)) continue;
- /*
- if ((ignore >= IGNORE_SHADED) &&
- test->shaded) continue;
- */
- if ((ignore >= IGNORE_NONGROUP) &&
- client_has_group_siblings(c) &&
- test->group != c->group) continue;
- if ((ignore >= IGNORE_BELOW) &&
- test->layer < c->layer) continue;
- /*
- if ((ignore >= IGNORE_NONFOCUS) &&
- focus_client != test) continue;
- */
- /* don't ignore this window, so remove it from the available
- area */
- spaces = area_remove(spaces, &test->frame->area);
- }
-
- if (ignore < IGNORE_DOCK) {
- Rect a;
- dock_get_area(&a);
- spaces = area_remove(spaces, &a);
- }
-
- for (sit = spaces; sit; sit = g_slist_next(sit)) {
- Rect *r = sit->data;
-
- if (r->width >= c->frame->area.width &&
- r->height >= c->frame->area.height &&
- r->width * r->height > maxsize)
- {
- maxsize = r->width * r->height;
- maxit = sit;
- }
- }
-
- if (maxit) {
- Rect *r = maxit->data;
-
- /* center it in the area */
- *x = r->x;
- *y = r->y;
- if (config_place_center) {
- *x += (r->width - c->frame->area.width) / 2;
- *y += (r->height - c->frame->area.height) / 2;
- }
- ret = TRUE;
- }
-
- while (spaces) {
- g_slice_free(Rect, spaces->data);
- spaces = g_slist_delete_link(spaces, spaces);
- }
- }
-
- return ret;
-}
-
static gboolean place_under_mouse(ObClient *client, gint *x, gint *y)
{
gint l, r, t, b;
return FALSE;
}
-static gboolean place_least_overlap(ObClient *c, gint *x, gint *y, Rect * const head)
+static gboolean place_least_overlap(ObClient *c, Rect * const head,
+ gint *x, gint *y)
{
- /* assemble the list of "interesting" windows to calculate overlap against */
- GSList* interesting_clients = NULL;
+ /* Assemble the list of windows that could overlap with @c in the user's
+ current view. */
+ GSList* potential_overlap_clients = NULL;
int n_client_rects = 0;
/* if we're "showing desktop", ignore all existing windows */
if (!screen_showing_desktop) {
GList* it;
for (it = client_list; it != NULL; it = g_list_next(it)) {
- ObClient* maybe_client = (ObClient*) it->data;
+ ObClient* maybe_client = (ObClient*)it->data;
if (maybe_client == c)
continue;
if (maybe_client->iconic)
continue;
+ if (!client_occupies_space(maybe_client))
+ continue;
if (c->desktop != DESKTOP_ALL) {
if (maybe_client->desktop != c->desktop &&
- maybe_client->desktop != DESKTOP_ALL) continue;
+ maybe_client->desktop != DESKTOP_ALL)
+ continue;
} else {
if (maybe_client->desktop != screen_desktop &&
- maybe_client->desktop != DESKTOP_ALL) continue;
+ maybe_client->desktop != DESKTOP_ALL)
+ continue;
}
- if (maybe_client->type == OB_CLIENT_TYPE_SPLASH ||
- maybe_client->type == OB_CLIENT_TYPE_DESKTOP) continue;
- /* it is interesting, so add it */
- interesting_clients = g_slist_prepend(interesting_clients, maybe_client);
+
+ potential_overlap_clients = g_slist_prepend(
+ potential_overlap_clients, maybe_client);
n_client_rects += 1;
}
}
Rect client_rects[n_client_rects];
GSList* it;
unsigned int i = 0;
- for (it = interesting_clients; it != NULL; it = g_slist_next(it)) {
- ObClient* interesting_client = (ObClient*) it->data;
- client_rects[i] = interesting_client->frame->area;
+ for (it = potential_overlap_clients; it != NULL; it = g_slist_next(it)) {
+ ObClient* potential_overlap_client = (ObClient*)it->data;
+ client_rects[i] = potential_overlap_client->frame->area;
i += 1;
}
- g_slist_free(interesting_clients);
+ g_slist_free(potential_overlap_clients);
Point result;
Size req_size;
SIZE_SET(req_size, c->frame->area.width, c->frame->area.height);
- overlap_find_least_placement(client_rects, n_client_rects, head,
- &req_size, &result);
+ place_overlap_find_least_placement(client_rects, n_client_rects, head,
+ &req_size, &result);
*x = result.x;
*y = result.y;
/* try a number of methods */
ret = place_per_app_setting(client, area, x, y, settings) ||
place_transient_splash(client, area, x, y) ||
- (config_place_policy == OB_PLACE_POLICY_MOUSE
- && place_under_mouse (client, x, y)) ||
- (config_place_policy == OB_PLACE_POLICY_LEASTOVERLAP
- && place_least_overlap(client, x, y, area)) ||
- place_nooverlap(client, area, x, y) ||
- place_random(client, area, x, y);
+ (config_place_policy == OB_PLACE_POLICY_MOUSE &&
+ place_under_mouse(client, x, y)) ||
+ place_least_overlap(client, area, x, y);
g_assert(ret);
g_slice_free(Rect, area);
#include "config.h"
#include "geom.h"
-#include "overlap.h"
+#include "place_overlap.h"
#include <stdlib.h>
-static void
-make_grid(const Rect* client_rects, int n_client_rects, const Rect* bound,
- int* x_edges, int* y_edges, int max_edges);
+static void make_grid(const Rect* client_rects, int n_client_rects,
+ const Rect* bound, int* x_edges, int* y_edges,
+ int max_edges);
-static int
-best_direction(const Point* grid_point,
- const Rect* client_rects, int n_client_rects,
- const Rect* bound, const Size* req_size, Point* best_top_left);
+static int best_direction(const Point* grid_point,
+ const Rect* client_rects, int n_client_rects,
+ const Rect* bound, const Size* req_size,
+ Point* best_top_left);
/* Choose the placement on a grid with least overlap */
-void
-overlap_find_least_placement(const Rect* client_rects, int n_client_rects,
- Rect *const bound,
- const Size* req_size, Point* result)
+void place_overlap_find_least_placement(const Rect* client_rects,
+ int n_client_rects,
+ Rect *const bound,
+ const Size* req_size,
+ Point* result)
{
result->x = result->y = 0;
int overlap = G_MAXINT;
edges[i] = G_MAXINT;
}
-static void
-make_grid(const Rect* client_rects, int n_client_rects, const Rect* bound,
- int* x_edges, int* y_edges, int max_edges)
+static void make_grid(const Rect* client_rects, int n_client_rects,
+ const Rect* bound, int* x_edges, int* y_edges,
+ int max_edges)
{
int i;
int n_edges = 0;
}
/* Given a list of Rect RECTS, a Point PT and a Size size, determine the
- * direction from PT which results in the least total overlap with RECTS
- * if a rectangle is placed in that direction. Return the top/left
- * Point of such rectangle and the resulting overlap amount. Only
- * consider placements within BOUNDS. */
+ direction from PT which results in the least total overlap with RECTS
+ if a rectangle is placed in that direction. Return the top/left
+ Point of such rectangle and the resulting overlap amount. Only
+ consider placements within BOUNDS. */
#define NUM_DIRECTIONS 4
-static int
-best_direction(const Point* grid_point,
- const Rect* client_rects, int n_client_rects,
- const Rect* bound, const Size* req_size, Point* best_top_left)
+static int best_direction(const Point* grid_point,
+ const Rect* client_rects, int n_client_rects,
+ const Rect* bound, const Size* req_size,
+ Point* best_top_left)
{
static const Size directions[NUM_DIRECTIONS] = {
{0, 0}, {0, -1}, {-1, 0}, {-1, -1}
.y = grid_point->y + (req_size->height * directions[i].height)
};
Rect r;
- RECT_SET_POINT(r, pt.x, pt.y);
- RECT_SET_SIZE(r, req_size->width, req_size->height);
+ RECT_SET(r, pt.x, pt.y, req_size->width, req_size->height);
if (!RECT_CONTAINS_RECT(*bound, r))
continue;
int this_overlap = total_overlap(client_rects, n_client_rects, &r);