<Processor>TextureProcessor</Processor>\r
</Compile>\r
</ItemGroup>\r
+ <ItemGroup>\r
+ <Compile Include="Maps\stable.cfmap">\r
+ <Name>stable</Name>\r
+ <Importer>MapImporter</Importer>\r
+ <Processor>PassThroughProcessor</Processor>\r
+ </Compile>\r
+ </ItemGroup>\r
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\v3.0\Microsoft.Xna.GameStudio.ContentPipeline.targets" />\r
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. \r
Other similar extension points exist, see Microsoft.Common.targets.\r
--- /dev/null
+; Comments can be made with a semicolon as the first character of a line.\r
+; Blank lines are also ignored.\r
+; This is my sandbox level I will use to test against while building the\r
+; level-loading code.\r
+\r
+[metadata]\r
+ author = Chaz McGarvey\r
+ levelname = Stable\r
+ type = Campaign\r
+ dimensions = [80,21]\r
+ tileset = FuturisticBuilding\r
+ numplayers = <1,4>\r
+\r
+[maptable]\r
++------------------------------------------------------------------------------+\r
+| |\r
+| 1 |\r
+| |\r
+| 2 +---- |\r
+| | |\r
+| 3 | |\r
+| |------------------------------------------ |\r
+| 4 | | |\r
+| | | |\r
++-------------+----+ | |\r
+| | | |\r
+| | | |\r
+| | | |\r
+| | \ @ # $ % ^ & * ( ) | |\r
+| +-------+ | |\r
+| | |\r
+| |\r
+| |\r
+| |\r
++------------------------------------------------------------------------------+\r
+\r
+; vi:ft=dosini\r
deterministicGame.LoadContent(Content);\r
\r
#if MAP_TESTING\r
- map = Content.Load<Map>("Maps/sandbox");\r
+ map = Content.Load<Map>("Maps/stable");\r
Map.DefaultTile = Content.Load<Texture2D>("default");\r
map.CenterCell = new Vector2(2, 4);\r
List<object> entities = map.GetAllEntities();\r