/* deal with pointers */
if (a->func == action_execute || a->func == action_restart)
g_free(a->data.execute.path);
+ else if (a->func == action_debug)
+ g_free(a->data.debug.string);
else if (a->func == action_showmenu)
g_free(a->data.showmenu.name);
/* deal with pointers */
if (a->func == action_execute || a->func == action_restart)
a->data.execute.path = g_strdup(a->data.execute.path);
+ else if (a->func == action_debug)
+ a->data.debug.string = g_strdup(a->data.debug.string);
else if (a->func == action_showmenu)
a->data.showmenu.name = g_strdup(a->data.showmenu.name);
ActionString actionstrings[] =
{
+ {
+ "debug",
+ action_debug,
+ NULL
+ },
{
"execute",
- action_execute,
+ action_execute,
NULL
},
{
if ((m = parse_find_node("icon", n->xmlChildrenNode)))
act->data.execute.icon_name = parse_string(doc, m);
}
+ } else if (act->func == action_debug) {
+ if ((n = parse_find_node("string", node->xmlChildrenNode)))
+ act->data.debug.string = parse_string(doc, n);
} else if (act->func == action_showmenu) {
if ((n = parse_find_node("menu", node->xmlChildrenNode)))
act->data.showmenu.name = parse_string(doc, n);
action_run(l, c, 0, time);
}
+void action_debug(union ActionData *data)
+{
+ if (data->debug.string)
+ g_print("%s\n", data->debug.string);
+}
+
void action_execute(union ActionData *data)
{
GError *e = NULL;
gboolean hang;
};
+struct Debug {
+ gchar *string;
+};
+
struct Execute {
struct AnyAction any;
gchar *path;
struct InteractiveAction inter;
struct InterDirectionalAction interdiraction;
struct DirectionalAction diraction;
+ struct Debug debug;
struct Execute execute;
struct ClientAction client;
struct Activate activate;
/* Creates a new Action from the name of the action
A few action types need data set after making this call still. Check if
the returned action's "func" is one of these.
+ action_debug - the string to print should be set
action_execute - the path needs to be set
action_restart - the path can optionally be set
action_desktop - the destination desktop needs to be set
void action_run_string(const gchar *name, struct _ObClient *c, Time time);
+/* Debug */
+void action_debug(union ActionData *data);
/* Execute */
void action_execute(union ActionData *data);
/* ActivateAction */