<Processor>PassThroughProcessor</Processor>\r
</Compile>\r
</ItemGroup>\r
+ <ItemGroup>\r
+ <Compile Include="Maps\colosseum.cfmap">\r
+ <Name>colosseum</Name>\r
+ <Importer>MapImporter</Importer>\r
+ <Processor>PassThroughProcessor</Processor>\r
+ </Compile>\r
+ </ItemGroup>\r
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\v3.0\Microsoft.Xna.GameStudio.ContentPipeline.targets" />\r
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. \r
Other similar extension points exist, see Microsoft.Common.targets.\r
--- /dev/null
+; This map should load and function just fine.\r
+\r
+[metadata]\r
+ author = Chaz McGarvey\r
+ levelname = Colosseum\r
+ type = Battle\r
+ dimensions = [41,41]\r
+ tileset = FuturisticBuilding\r
+ numplayers = <1,4>\r
+\r
+[maptable]\r
+ \r
+ +-------------------------------------+ \r
+ | /\ | \r
+ | 1 / \ 2 | \r
+ | / \ | \r
+ | / \ | \r
+ | / \ | \r
+ | / \ | \r
+ | / \ | \r
+ | / \ | \r
+ | / \ | \r
+ | / \ | \r
+ | / \ | \r
+ | / \ | \r
+ | / \ | \r
+ | / \ | \r
+ | / \ | \r
+ | / \ | \r
+ | / \ | \r
+ | / \| \r
+ |/ /| \r
+ |\ / | \r
+ | \ / | \r
+ | \ / | \r
+ | \ / | \r
+ | \ / | \r
+ | \ / | \r
+ | \ / | \r
+ | \ / | \r
+ | \ / | \r
+ | \ / | \r
+ | \ / | \r
+ | \ / | \r
+ | \ / | \r
+ | \ / | \r
+ | \ / | \r
+ | \ / | \r
+ | 4 \ / 3 | \r
+ | \/ | \r
+ +-------------------------------------+ \r
+ \r
+; vi:ft=dosini\r
\r
/// <summary>\r
/// Get and set the zoom of the map view. The default zoom is\r
- /// PixelsToUnitSquares.\r
+ /// Map.PixelsToUnitSquares.\r
/// </summary>\r
public float Zoom\r
{\r