ready = false;\r
chatActive = false;\r
chatMessage = "";\r
- currentChat = new Queue<ChatMessage>();\r
+ currentChat = new Queue<ChatInfo>();\r
}\r
\r
public void LoadContent(ContentManager contentManager, GraphicsDeviceManager graphics)\r
\r
private void UpdateChat(GameTime gameTime, NetworkGame networkGame)\r
{\r
- currentChat.Concat(networkGame.ReceiveChats);\r
+ currentChat.Concat(networkGame.ReceiveChats());\r
\r
}\r
\r
}\r
else\r
{\r
- updateChat(gameTime, networkGame);\r
+ UpdateChat(gameTime, networkGame);\r
chatMessage = "";\r
if (currentKeyboardState.IsKeyDown(Keys.T) && previousKeyboardState.IsKeyUp(Keys.T))\r
{\r