{
GSList *it;
ObAction *a;
- gboolean inter = FALSE;
if (!acts)
return;
if (x < 0 && y < 0)
screen_pointer_pos(&x, &y);
- if (grab_on_keyboard())
- inter = TRUE;
- else
- for (it = acts; it; it = g_slist_next(it)) {
- a = it->data;
- if (a->data.any.interactive) {
- inter = TRUE;
- break;
- }
- }
-
- if (!inter && button == 0) {
- /* Ungrab the keyboard before running the action, if it was
- not from a mouse event.
-
- We have to do this because a key press causes a passive
- grab on the keyboard, and so if the action we are running
- wants to grab the keyboard, it will fail if the button is still
- held down (which is likely).
-
- Use the X function not out own, because we're not considering
- a grab to be in place at all so our function won't try ungrab
- anything.
- */
- XUngrabKeyboard(ob_display, time);
- }
-
for (it = acts; it; it = g_slist_next(it)) {
a = it->data;
GError *e = NULL;
gchar *cmd, **argv = 0;
if (data->execute.path) {
+ /* Ungrab the keyboard before running the action.
+
+ If there is an interactive action going on, then cancel it to
+ release the keyboard. If not, then call XUngrabKeyboard().
+
+ We call XUngrabKeyboard because a key press causes a passive
+ grab on the keyboard, and so if program we are executing wants to
+ grab the keyboard, it will fail if the button is still held down
+ (which is likely).
+
+ Use the X function not out own, because we're not considering
+ a grab to be in place at all so our function won't try ungrab
+ anything.
+ */
+ if (keyboard_interactively_grabbed())
+ keyboard_interactive_cancel();
+ else
+ XUngrabKeyboard(ob_display, data->any.time);
+
cmd = g_filename_from_utf8(data->execute.path, -1, NULL, NULL, NULL);
if (cmd) {
if (!g_shell_parse_argv (cmd, NULL, &argv, &e)) {