else {
ObClient *t = self->data.normal.data;
if (t) { /* it's set to NULL if its destroyed */
- client_activate(t, TRUE, FALSE, TRUE, TRUE, TRUE);
+ gboolean here = state & ShiftMask;
+
+ client_activate(t, TRUE, here, TRUE, TRUE, TRUE);
/* if the window is omnipresent then we need to go to its
desktop */
- if (t->desktop == DESKTOP_ALL)
+ if (!here && t->desktop == DESKTOP_ALL)
screen_set_desktop(self->id, FALSE);
}
else
{
ObClient *t = self->data.normal.data;
if (t) { /* it's set to NULL if its destroyed */
- client_activate(t, TRUE, FALSE, TRUE, TRUE, TRUE);
+ gboolean here = state & ShiftMask;
+
+ client_activate(t, TRUE, here, TRUE, TRUE, TRUE);
/* if the window is omnipresent then we need to go to its
desktop */
- if (t->desktop == DESKTOP_ALL)
+ if (!here && t->desktop == DESKTOP_ALL)
screen_set_desktop(self->id, FALSE);
}
else