Use screen_find_monitor(area) instead of screen_find_monitor_point(
topleft corner) in order to find a better monitor when the menu isn't
opening with the mouse cursor in the top left corner.
I made screen_find_monitor return the primary screen when it failed to
find a monitor containing the rect, instead of the total area, no idea
what behaviour this will change but I doubt it will be worse.
gint *dx, gint *dy)
{
const Rect *a = NULL;
- gint pos, half;
+ Rect search = self->area;
+ gint pos, half, monitor;
*dx = *dy = 0;
+ RECT_SET_POINT(search, x, y);
- a = screen_physical_area_monitor(screen_find_monitor_point(x, y));
+ if (self->parent)
+ monitor = self->parent->monitor;
+ else
+ monitor = screen_find_monitor(&search);
+
+ a = screen_physical_area_monitor(monitor);
half = g_list_length(self->entries) / 2;
pos = g_list_index(self->entries, self->selected);
}
}
}
- return most;
+ return most < screen_num_monitors ? most : screen_monitor_primary(FALSE);
}
const Rect* screen_physical_area_all_monitors(void)