]> Dogcows Code - chaz/carfire/commitdiff
Chat working, testing
authorbrady <brady@92bb83a3-7c8f-8a45-bc97-515c4e399668>
Wed, 31 Mar 2010 07:02:34 +0000 (07:02 +0000)
committerbrady <brady@92bb83a3-7c8f-8a45-bc97-515c4e399668>
Wed, 31 Mar 2010 07:02:34 +0000 (07:02 +0000)
git-svn-id: https://bd85.net/svn/cs3505_group@46 92bb83a3-7c8f-8a45-bc97-515c4e399668

Project06/CS 3505 Project 06/CS 3505 Project 06/LobbyGUI.cs

index 17275a945adf4a946504354d09cd9f056ab52b05..bc73eef1053e6bb51ccd5b3a3c8c717da32cd4cc 100644 (file)
@@ -166,7 +166,17 @@ namespace CS_3505_Project_06
 \r
         private void UpdateChat(GameTime gameTime, NetworkGame networkGame)\r
         {\r
-            currentChat.Concat(networkGame.ReceiveChats());\r
+            List<ChatInfo> chts = networkGame.ReceiveChats();\r
+            for (int x = 0; x < chts.Count(); x++)\r
+                currentChat.Enqueue(chts[x]);\r
+            //if number of chat messages has reached max remove older messages as new ones are added\r
+            if (currentChat.Count() > 8)\r
+            {\r
+                for (int x = 0; x < chts.Count(); x++)\r
+                {\r
+                    currentChat.Dequeue();\r
+                }\r
+            }\r
 \r
         }\r
 \r
@@ -260,12 +270,16 @@ namespace CS_3505_Project_06
                         }\r
                     }\r
 \r
-\r
-                    Console.WriteLine("Finding");\r
                     break;\r
+\r
                 case lobbyState.Connected:\r
-                    if (chatActive)\r
+                    if (chatActive)   //If chat is activated by pressing T all inputs go to chat. Enter finishes chat esc returns\r
                     {\r
+                        if (currentKeyboardState.IsKeyDown(Keys.Escape) && previousKeyboardState.IsKeyUp(Keys.Escape))\r
+                        {\r
+                            chatActive = false;\r
+                            break;\r
+                        }\r
                         if (currentKeyboardState.IsKeyDown(Keys.Enter) && previousKeyboardState.IsKeyUp(Keys.Enter))\r
                         {\r
                             networkGame.SendChat(chatMessage);\r
@@ -440,12 +454,12 @@ namespace CS_3505_Project_06
                 for (int y = 0; y < currentChat.Count; y++)\r
                 {\r
                     spriteBatch.DrawString(menuFont, currentChat.ElementAt(y).Sender + ": " + currentChat.ElementAt(y).Message\r
-                                            , new Vector2(400, 100 - y*10), Color.Blue, 0f, zero, .6f, SpriteEffects.None, 1f);\r
+                                            , new Vector2(400, 10 + y*15), Color.Blue, 0f, zero, .6f, SpriteEffects.None, 1f);\r
                 }\r
 \r
             }\r
             if(chatActive)\r
-                spriteBatch.DrawString(menuFont, chatMessage, new Vector2(400, 100), Color.Green, 0f, zero, .6f, SpriteEffects.None, 1f);\r
+                spriteBatch.DrawString(menuFont, chatMessage, new Vector2(400, 10 + 15*(currentChat.Count + 1)), Color.Green, 0f, zero, .6f, SpriteEffects.None, 1f);\r
         }\r
 \r
         private void DrawPlayerList(SpriteBatch spriteBatch)\r
@@ -459,10 +473,12 @@ namespace CS_3505_Project_06
             spriteBatch.DrawString(menuFont, "Command Options:          to mark your self as ready", new Vector2(20, 20), Color.Gray, 0f, zero, .6f, SpriteEffects.None, 1f);\r
             spriteBatch.DrawString(menuFont, "type players # to toggle chat", new Vector2(175, 40), Color.Gray, 0f, zero, .6f, SpriteEffects.None, 1f);\r
             spriteBatch.DrawString(menuFont, "return to main menu", new Vector2(175, 60), Color.Gray, 0f, zero, .6f, SpriteEffects.None, 1f);\r
+            spriteBatch.DrawString(menuFont, "enter chat mode", new Vector2(175, 80), Color.Gray, 0f, zero, .6f, SpriteEffects.None, 1f);\r
             spriteBatch.DrawString(menuFont, "R", new Vector2(145, 20), Color.DarkGreen, 0f, zero, .6f, SpriteEffects.None, 1f);\r
             spriteBatch.DrawString(menuFont, "#", new Vector2(145, 40), Color.DarkGreen, 0f, zero, .6f, SpriteEffects.None, 1f);\r
             spriteBatch.DrawString(menuFont, "X", new Vector2(145, 60), Color.DarkGreen, 0f, zero, .6f, SpriteEffects.None, 1f);\r
-            \r
+            spriteBatch.DrawString(menuFont, "T", new Vector2(145, 80), Color.DarkGreen, 0f, zero, .6f, SpriteEffects.None, 1f);\r
+\r
             //Background squares\r
             spriteBatch.Draw(menuItem, topOfList, null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);\r
             spriteBatch.Draw(menuItem, new Vector2(topOfList.X, topOfList.Y + 65), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);\r
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